πŸ”₯ PlayStation 2 models - Wikipedia

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In no specific order, here's our definitive list of the best PS2 games of all of Zelda as a fighter), the PS2 version of the game looked amazing.


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The 36 best PS2 games - Slideshow - PC World Australia
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PlayStation 2 models - Wikipedia
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Sony's PS2 is the best-selling console ever, and with its extensive Yes, Naughty Dog turned Jak and Daxter into a family-friendly version of.


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Best PlayStation 2 Video Games of All Time - Metacritic
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The Best PS2 Games of All Time | Digital Trends
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Owner of NES, SNES, N64, GCN, Wii, SMS, GEN, TG16, PSX, PS2, PS3, XBOX, X, XB1, GB, GBC, GBA SP, GB Micro, DS, DS Lite, PSP and a.


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The prettiest shooter on the PS2 is also one of the best. This is one of the most important games of the decade, and the PS2 version is a must-own.


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Can anybody tell me the best model number on a Fat PS2 to look for? YoshiYogurt. I think the fat version is best, but at this point in time it only.


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Top: Original style PS2 slimline with a DualShock 2 controller. Bottom: Second slim version made in Manufacturer, Sony Computer Entertainment. Product​.


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The prettiest shooter on the PS2 is also one of the best. This is one of the most important games of the decade, and the PS2 version is a must-own.


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r/ps2: This subreddit is dedicated to the best selling video game console in history, Sony's Playstation 2 We are all about the games, discussions .


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Fumito Ueda followed up Ico with a similarly haunting, even more imposing game: a kind of tragic boss-rush in which a young adventurer clambers over the bulk of a series of giant stone colossi, bringing them down for ends which may not justify the means. Kamiya's Okami is a stunning, sprawling adventure based on Japanese folklore and rendered in thick, inky brushstrokes and washes of watercolour on parchment. Such drama, such evocative cinematic visuals! No game has ever done plucky robots quite as well as Metal Arms, a platforming and combat game that occupies a warm place in the hearts of everyone who played it. Picking a fave from the PS2-era PES games is a near-impossible task, though the momentum seemed strongest with Konami's football sim with the third entry, responsible for many a broken controller over late-night head-to-heads. It might be too conservative for some, but know this - if it's a traditional JRPG you're after, they really don't get much better than this. What not do both in this beautifully schlocky take on direct-to-video action films. By rights, the first Katamari Damacy belongs in this list - Keita Takahashi's surrealist masterpiece, in which you have to roll objects into a ball, starting with paperclips and ending with planets, is an unrepeatable original. So it seemed like the only fair way to celebrate PS2's birthday was by running down 30 of our favourite games for it. Can you survive an evening in this very strange house? Part of that was down to its trailblazing predecessor and Sony's canny branding - classy, cool, and above all grown-up. Subscribe to our YouTube channel.{/INSERTKEYS}{/PARAGRAPH} Quick pedantry note: we've avoided games that debuted first on other machines - sorry, Resident Evil 4 - but made an exception for Rez, because the PS2 version is by far the best. Stick around for the twist. At million units sold, PS2 is the best-selling home console of all time, and during its time it enjoyed a hegemony over console gaming that hasn't been seen since. Magic Pengel takes elements of Pokemon and the spirit of doodling to create a game in which you can draw monsters that then come to life. Anger powered the hero, but the games themselves were in love with Harryhausen gimickry and scale-bending excess. Part of that was because it played the new DVD format relatively cheaply. Carnage ensues. Ico's setting is so memorable it can take a minute or two to remember that there's a wonderful game in here too. It was a defining game for the Sega Dreamcast, but Tetsuya Mizuguchi's trippy journey into the machine actually got its definitive version on PlayStation 2, with smooth 60 frames per second visuals and the infamous, headline-grabbing Trance Vibrator accessory. A child explores a craggy tumbledown castle in the company of a ghostly girl. But it makes up for that with a revolutionary battle system, based on programmable Gambits, that upends everything you know about role-playing games. The prince's world is one of gravity-cheating platforming and skewer-heavy combat, and it's all delivered with ancient storytelling flair. What brings it all together is the charm of it - this is a comic book world filled with characters who are loveable and intriguing. As you might expect, the results are both gleefully stupid and absolutely wonderful. What a machine! A soulful classic. Along with Psi-Ops, Second Sight represents a high-water mark for games about psychic powers. The best Devil May Cry yet? Manhunt brilliant explores the murky links between violence and entertainment that most other games are happy to merely trade in. It's hard to overstate how much of a revelation PES was back then, it's fluid football and insistence on real-world tactics a complete game-changer for the genre. Sadly, it wasn't just to be the end of high profile outings for the series - you could argue that it was developer Treasure's last truly great game too. Until 5 came along it was a clear case, and while there's not much to choose between Dante's outing and last year's entry you could make a convincing case for either. There's something about its colourful, gizmo-laden blasting that is refreshingly carefree, even especially after all these years. And the DualShock rumble has rarely been put to better use. And they were dazzling. GTA3 revolutionised game design, but Vice City revolutionised game attitude. Many Final Fantasy diehards will insist that 10 is the pick from the PS2 era, or even its effervescent spin-off It's true that 12, with its rather political plot, lacks some of the operatic sheen that people associate with Final Fantasy storylines. You're a crewcut badass with all manner of magical mind powers. It also got a European release. A game about semi-cute cardboard characters turns out to be anything but semi-cute when you spend some time with it. Welcome to Freedom Fighters, a third-person shooter that's all about using your personal charisma to win over allies. It's a fascinating piece of work. Peak PS2 fever might have been the moment the dumbfounding trailer for Metal Gear Solid 2 dropped at E3 , after the Japanese launch but before the machine was available in the west. This is still one of the most euphoric - and challenging - rhythm games ever made. It's an energetic brawler that never lets up, with over-the-top action, non-stop gags and a scattershot style that can't sit still. It'd be nice to say that this was the moment that Dragon Quest, perhaps Japan's most popular game series, finally broke the West but that's not quite true - though it wasn't for want of trying. But Vice City was the one that nailed GTA's potent, pungent pop-cultural formula, with is brash setting, perfect soundtrack needle drops and macho Miami Vice strut. Mixing the irreverent wit that Clover and later Platinum would be known for with an aching soulfulness, it's a wonderful game and the pinnacle of the explosion of aesthetic creativity that marked out the PS2's later years. Speeding, trading paint, hugging firmly to the contours of the oncoming lane, Burnout's never been better than it is in its third installment, when crash mode was joined by aftertouch takedowns. Dark spirits intrude and the sepulchral environments encourage strange interpretations. It's a corker. I could - and should - talk about how Silent Hill 2 remains the perfect mood piece, a convincingly eerie treatise on love and loss and mourning, but really the best reason to champion one of Konami's greatest games is its secret ending that reveals all of your troubles and strife have been the work of a shiba inu pulling the levers behind the scenes. Whereas Psi-Ops was a sandbox, however, Second Sight is a thriller with an ingenious source of narrative propulsion. This is Capcom's skill at horror translated into a hideous Saturday morning cartoon. Before Guitar Hero came along and tore up the rhythm action rulebook - and was just as quickly torn down as it went from global headliner to near obscurity in the blink of an eye - Harmonix found its groove with Frequency. Cartoon platforming has rarely been as stylish as it is here, in a game that blends jumping around with generous stealth. It was interested in places and people, delivering you to the anthropomorphised animal paradise of Hillys where canals are your main means of getting around and the local mechanics are all rhinos. And the sequels are brilliant too. I'm not sure you could ever get a game like God Hand today; effortlessly bonkers, it's Shinji Mikami and his team letting off steam after delivering the modern masterpiece that was Resident Evil 4. And yet we still had no idea of the sucker punch Kojima had in store with the game's daring, protagonist-switching storyline. Really we should feature Gran Turismo 4 here; it's still an astonishing attempt to encapsulate all of motoring history in a single game, and is much better served for content and features than its predecessor. Long before Kratos was a moody dad with a serious beard, he lived in these spry and witty slash-'em-ups that played brilliantly loose with the classical canon. And what a way to kick off a new millennium - with a futuristic games console and probably a DVD of The Matrix. But it's GT3 that lingers in the memory as a defining game for PS2, with its gobsmacking, photoreal attract mode that must have sold many thousands of machines from TVs in shop windows. Besides the innate loveability, there's a wonderful material reality to everything. A mournful, soulful masterpiece. It's gloriously stark when compared to what followed, but it's also gloriously pure too - Frequency's pulsing lanes get you right to the heart of the music straight away, and as such it's as intoxicating to play now as it was back in its day. {PARAGRAPH}{INSERTKEYS}PlayStation 2 is 20 years old today; 4th March is the date of its Japanese release, although it wouldn't make it to the West until the end of the year. It's a wonderfully simple premise, and a bit of a surprise that nobody's really tried to build on it since. A truly lavish production is wrapped around what is at heart - and what will forever be the case with a series as widely-loved as this in its native Japan - a very traditional JRPG. The brilliance of the Burnout games is that they chart a single flaming idea from its origin to its ultimate incarnation - what if driving really badly was the best way of driving really well? But most of it was down to the console's astonishing software library, which matched quantity with quality all the way down. So many all-time greats made their debut on this machine, and so many creative, left-field gems too. This is the most metallic video game ever made. R-Type Final put that upfront, but it's a bit more subtle in Gradius 5, a perfectly pitched retooling of that grand dame of shmups. The real reason you'd never get a game like God Hand today, though, is that drinking in excess while developing is kind of frowned upon these days. In contrast to Frequency's minimalist approach, sporting cool licensed music, Gitaroo Man belongs to the same lineage of music games as PaRappa and Ouendan - games that dared to tell completely barmy stories through frantic J-pop and intense rhythm action. Devil May Cry 3 is Capcom action at its maximalist best, its depths still begging to be explored all these years later - and combat has certainly never looked cooler. Without a doubt, Grant Theft Auto 3 is the most influential PS2 game - indeed, the most influential game of its entire era, whose presence is still felt in the dominance of open-world action games two decades later. Bloom has never been more beautifully deployed than in this brilliant updating of a nimble hero from the classic era of computer games. The PS2 isn't short of good shooters, though they're all imbued with a kind of melancholy - this was the genre's last stand, in the mainstream at least, and there's a sense of finality to so many of them. Do you want to set someone on fire or loft them through the air and throw them into the abyss? But then Namco asked him to repeat it, and the result was a hilariously grudging sequel that is almost a satire of its own making - as well as, arguably, a more enjoyable and refined game. It's horrible and thought provoking and makes you do wretched things.